Four Hands
Connections, but every answer is provable.
Twenty playing cards are dealt face up. Hidden in them are exactly four poker hands: a full house, a straight and two flushes, using every card once. Find them.
The catch is that the cards overlap. That nine of hearts would finish the obvious flush, but the full house needs it too. The straight looks easy until you see which ten it has to use. There are plenty of hands in the deal. Only one way to split it.
- Tap five cards and the game tells you what they make, as you go.
- Lock in a right hand and it settles into a colored band.
- Four mistakes and the deal is over, but only a wrong deduction counts. Five cards that make nothing on today's list cost nothing.
- "One away" when four of your five belong together.
- Yellow to purple. Bands are colored by how hard each hand is to see, worked out by a solver, not picked by an editor. Find purple first and you have earned the boast.
A new deal every day, the same for everyone. Gentle at the start of the week, Tricky on Friday.
Every earlier daily stays playable, and there are 400 practice deals that never spoil one.
Share it without spoiling it. One button copies your result as a grid of colored squares,
one row per guess, and not a single card.
Every deal has exactly one answer, checked by machine, and you can reach it by reasoning alone.
No timer, no hint button, no sound, nothing to sign up for. It saves after every tap.
Made for people who are bored at a desk, by someone who was.




